Post by kai on Jul 25, 2021 15:57:36 GMT
Blyght, Binder of Souls
"The purpose of collecting souls is to protect them, and find them their purpose."
Appearance
Blyght's Face
Blyght's Face
Age - (3,098 in Soul Age) Said to be 37
Hair Colour: Cloud White w/ Black Streak
Eye Colour: Right Eye Yellow, Left Eye (?)
Height: 6'2"
Distinguishing Features:
Species - Human-Demonic Amalgam Revenant
Homeworld - Outworld
Known languages
Hair Colour: Cloud White w/ Black Streak
Eye Colour: Right Eye Yellow, Left Eye (?)
Height: 6'2"
Distinguishing Features:
- Left upper face covered by a bloody bandage.
- Skin cracking with an orange-yellow glow to the edges.
- Birthmark hairstreak.
Species - Human-Demonic Amalgam Revenant
Homeworld - Outworld
Known languages
- Latin (Fluent)
- Tarkarian (Fluent)
- Saurian (Proficient)
- English (Proficient)
- Japanese (Proficient)
Scroll of Anima Meas
Blyght, Binder of Souls created like his nemesis Ermac to be an amalgam of souls of the loss yet unlike Ermac, Blyght was put under the laws of demonic possession just like many revenants were by the rule of Shang Tsung. Blyght's power became the opposite of Ermac's while Ermac was using it for the worse-... Blyght was looking for a purpose as he was trained onto binding souls and keeping them remembered in the families of the lost ones. That being said there is many of those like Ermac who wish to unleash the souls that Soul Binders kept to grow more power for them. Blyght discovered his mastery in soul binding and started to manipulate them for defence but his abilities while unique aren't as strong as the many infamous and famous fighters of the tournament such as Sub-Zero and Ermac. Yet being in this lower state of power he is able to find a purpose for himself, collect souls, bind them, keep them in memory, and defend the souls. The abilities he had mastered are listed in his Scroll of Anima Meas.
Palms of Spirits: Blyght puts his palms together before placing them against the ground while calling on the spirits of the loss to slowly crawl underneath the surface of the ground yet a bright white aura and cracks are easily visible and creep towards his target, his target can easily step to the side and escape this ability as it only goes in one line, and retracts back to Blyght, if the target is caught by the ability the hands of the spirits lift his target and push him closer to Blyght by the limit of 5 meters maximum, the target would take no damage from the spirits other than feeling a bit cold from the touch of the spirits. This ability helps Blyght take retreating targets or targets backing away closer to his grasp so he can get them in a root, and fightthem after this ability is cast it would take ten seconds before recasting this ability after a turn which is a longer cool-down than most abilities.
Soul Eclipse: Blyght conjures the spirits into his hands before conjuring an orb of condensed celestial soul energy that grows in size as it travels maxing out at five meters, targets hit by the orb its self would be met with immediately quick small soul energy projectiles that give small second degree burns at each hit every 0.4 seconds if target does not escape the orb's radius that is about 8 feet in diameter, and pretty easy to run out of the target will face burning across their body that may serve yet not lethal, if the target escapes the orb they are only left with bits of burns. Targets that aren't hit by the orb when it travels, and are in its radius will not be damaged. This ability takes a lot of energy away from Blyght, and has fifty-second cool down awaiting eight turns.
Spirit Implosion: Blyght calls upon the souls to make a circle around his targets, it takes three seconds to cast and is only escapable if out of the 4 meter diameter that once after three seconds will take enemies as souls would push them into the centre of the circle, stunning them for a second dealing no damage though. Blyght has a ten-second cooldown being two turns he would have to wait to use this.
Blossom of Life: Blyght's spirits would summon white flower peddles to secrete any wound on injured personnel to suture them with the souls he keeps bound, the injuried personnel will though gain a defect from this and have weird memories of the life of the soul given to them these are always random and if he heals the same person too many times it probably would result in Post-Traumatic Stress Disord for the person he has been healing too many times, yet will heal the wounds fully without needed time to rest on them. This ability lasts for about ten minutes in roleplay, and the cooldown is thirty minutes.
Along the Spirits: Once Blyght needs to get somewhere quickly, or get out of somewhere quickly as long as Blyght is not being attacked or hasn't been damaged yet in a turn or within ten seconds in roleplay, Blyght's spirits allow him to glyph into the particles of the air becoming a white spirit ball dashing in a straight line for five seconds although if Blyght is hit while in this ball, the damage dealt with him is increased and could be very severe even if it was just a punch to the ball, it could result in an abnormality to him. This cooldown lasts for two turns.
Revenant's Strength: The curse of being a revenant comes with great fighting strength, Blyght is physically stronger to handle fist-to-fist combat and close quarter combat. His right eyes glows with the illuminous orange that all revenants have. Strength Capability: While he is able to beat large people twice as heavier as he is he can not just simply outdo someone in a combo with a one-two bang it takes time and effort, he can probably fight through tons of armor he can't break the armor but the blunt force reacts through the armor causing penetration between the armor and body but that as much as he can do. Anything more powerful than his Revenant's Strength can easily outdo him but even not as strong Blyght's weaknesses make him very vulnerable in fights as all fights have a fair chance against him. This ability is always with him and cannot be undone unless the curse of being a revenant is removed from him.
Spirit Grounds: Blyght's mobility is that he walks on air inches from the ground, each step creating a light of his footprints on the air he walks on a luminous transparent white light. He can stop this whenever and can be knocked off it easily. (Example)
Weapons: Blyght's three weapons, A refined katana, wakizashi, and a tanto could do as much as a normal blade would, and can break just as easily as any other katana would there is no power energy within these blades just steel blades that can deal deadly blows to unarmored people, none of these weapons can go through any type of metal except for thin aluminum, these swords can break easily if used on metal.
Tunic Bag of Cherry Blossoms Leaves: Blyght keeps them for one of his abilities to work well, there is about 32 peddles inside the bag.
A Letter of Tournament: Has detailed writing about entering the tournament, an old scroll paper.
Backstory
Born within the souls of the vanquished within the Outworld, along with his fellow friend Ermac the lost of souls collected upon the free demons, and made demonic celestial beings. These beings being Ermac, and Blyght although Ermac was taken into consideration for more power, Blyght was taken into consideration for a higher purpose. Together yet not with each other, they mastered the arts of soul crafting, soul art, and soul binding but yet a difference was set out between the both of them. Blyght lived to train under the Lin Kuei for most of his life trying to learn under his Grandmaster Sub-Zero, and yet he learned most of everything about combat from Sub-Zero. Later he left the Lin Kuei to venture for the lost souls that died within Outworld that Ermac continued to take from. [WIP NOT FINISHED]
Born within the souls of the vanquished within the Outworld, along with his fellow friend Ermac the lost of souls collected upon the free demons, and made demonic celestial beings. These beings being Ermac, and Blyght although Ermac was taken into consideration for more power, Blyght was taken into consideration for a higher purpose. Together yet not with each other, they mastered the arts of soul crafting, soul art, and soul binding but yet a difference was set out between the both of them. Blyght lived to train under the Lin Kuei for most of his life trying to learn under his Grandmaster Sub-Zero, and yet he learned most of everything about combat from Sub-Zero. Later he left the Lin Kuei to venture for the lost souls that died within Outworld that Ermac continued to take from. [WIP NOT FINISHED]
relations
Significant Other - Companion - Family - Friend - Neutral - Bored - Disappointment - Dislike - Foe - Challenger - Nemesis - Feared
.
[WIP]
..
Coming Soon
...
Fighter Intros
....
Fatalities (Friend/Brutal)
...
.
[WIP]
..
Coming Soon
...
Fighter Intros
....
Fatalities (Friend/Brutal)
...